
'Psychonauts'
Former Lucasarts developer Tim Schafer forced players to literally explore some very disturbed minds in Psychonauts. With a cartoony, over-the-top style and lovable-but-ridiculous character design, this story of a boy at a psychic summer camp runs through legions of aesthetic changes. Every mind you explore looks and feels vastly different, with every little detail representing facets of the subject's mind. The only visual consistency is that Psychonauts looks amazing from beginning to end, with nary a bonfire, hedge, or giant fish monster wasted.
Artistic relevance: A cartoony but varied and surprisingly complex exploration of the psyche.
Related figures: Carl Jung, Tim Burton
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BarryJones
15/10/2007 12:40 PM
This is the worst list I have ever seen in relation to computer games. It's like it was written by a man-boy who can't leave his limited teenage ideas behind. For god's sake, BioShock? And where the hell was the Nintendo stuff like Wind Waker. You even included a poor Zelda clone (Okami), ironically only because of it's surface level aesthetic.
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