
Takeshi's 'Challenge'
It takes an obscure, decades-old Japanese-only Famicom (NES) title to get this absurd. Designed by Japanese comedian-turned-actor/director "Beat" Takeshi Kitano as "a video game by a guy who hates video games," this strange title intentionally broke almost every major game convention at the time. Between having to kill a boss with 20,000 individual hits and having to put the controller down for an hour without touching it, this game makes a statement with just how unplayable it is. It's meta-art, making a commentary about the medium itself. This sort of game is best appreciated from afar; I wouldn't recommend actually trying to play it.
Artistic relevance: Dadaism, pop art
Related artists: Andy Warhol, Mark Divo
Photo Credit: Wikimedia
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BarryJones
15/10/2007 12:40 PM
This is the worst list I have ever seen in relation to computer games. It's like it was written by a man-boy who can't leave his limited teenage ideas behind. For god's sake, BioShock? And where the hell was the Nintendo stuff like Wind Waker. You even included a poor Zelda clone (Okami), ironically only because of it's surface level aesthetic.
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